Assassin's Creed Odyssey | Lesbo (Epic Quest - Support Quest) | Heavy is the Spear | AAA Dialogue Sampling
Assassin's Creed Odyssey - Lesbo Quest - Heavy is the Spear

PROXIMITY DIALOGUE:
//This GP comes in when the player gets within the radius of the QG.
The [SLD_MMR_116_HEAVY] is looking out over the amazing vistas of the mountain. He's finding solace in the beauty of the world, for he's alive while his friends are dead. His back is to us. When he starts speaking, he turns to us as he talks.
MERCENARY
(#serious)
Our lives are like the rising and setting of the sun.
GAMEPLAY DIALOGUE:
This GP dialog takes place when the player loots the SPEAR.
KASSANDRA
(#ambivalent)
There is nothing special about this spear.
EXT. SOMEWHERE IN LESBOS
This dialog comes into play when KASSANDRA interacts with the MERCENARY (SLD_MMR_116_HEAVY).
KASSANDRA
(#dismissing)
Excuse me?
MERCENARY
(#despair)
We're born into darkness and rise up to the greatest peaks... before descending into darkness once more.
KASSANDRA
(#sarcastic)
A warrior and a sophist. This is a first.
MERCENARY
(#serious)
It's not philosophy... it's the truth. Learned through violence, fate, and seeing evil... true evil.
KASSANDRA
(#serious)
You're talking about the Writhing Dread?
Close-up of SLD_MMR_116_HEAVY remembering the monster, his face is slightly looking down as he remembers it, and still fears it.
MERCENARY
(#humble @lookingdownslightly)
Back to normal view.
MERCENARY
(#reminiscing)
When it ambushed us outside, we thought only of survival.
My spear allowed me to stay out of its gaze. I was lucky.
My friends weren't.
viable set: (#met = true)
MERCENARY
(#arrogant)
Are you ready to face your destiny?
QUESTION HUB:
Give me the spear.
@if (MEDU_Q100_QuestAccepted = false)
Where is the Creature's lair?
KASSANDRA
(#inquiring)
The Creature's lair. Where is it exactly?
MERCENARY
(#serious)
Deep within the valley... Though once you're there, you lose all sense of direction.
How did you defeat the Creature?
KASSANDRA
(#inquiring)
Tell me how you were able to defeat the Creature.
MERCENARY
(#confused)
Defeat it? I was lucky to survive it... it all happened so fast.
We had a plan to break into the temple and corner it, but it ambushed us before we got inside.
There was no time for strategy after that.
Why were you there?
KASSANDRA
(#inquiring)
Why go after the Creature in the first place?
MERCENARY
(#remembering)
We were hired to steal an ancient item from within its lair by masked soldiers.
(Follow-up Question): What about the item?
KASSANDRA
(#inquiring)
Tell me about the item they wanted you to steal.
MERCENARY
(#frankly)
Truth is, I don't even think they knew exactly what it is. After I killed the Creature I went to search the lair, but it was sealed.
Variable Check: (#Medusa_Dead = True) If Medusa Dead = True then this dialogue plays.
KASSANDRA
(#prodding)
I've also killed this Creature.
MERCENARY
(#disbelief)
Impossible! Yours must've been an imposter! Mine was the real one... I'm sure of it.
KASSANDRA
(#serious)
Perseus killed the Creature, you killed the Creature, and I killed the Creature.
Maybe they were all real.
MERCENARY
(#crushed)
If that's true, then my friends... their sacrifice was for naught. What good then is this spear?
KASSANDRA
(#exasperated)
Give me the spear, and I'll leave you alone with your heavy thoughts.
MERCENARY
(#thoughtful)
When fighting your own battles is all that's left, you are already lost.
Take this burden from me.
Medus Not Dead | Fight To Obtain the Spear:
These options and text play if the variable [#Medusa_Dead = False]
MERCENARY
(#arrogant)
Finally, someone brave enough to challenge me?
ROLEPLAY HUB:
[Aggressive]
Give me your spear.
KASSANDRA
(#dismissive)
If you just gave me your spear - I would've let you live.
But, I fear you want to be reunited with your friends.
[Friendly]
I want to buy your spear.
KASSANDRA
(#dismissive)
I'd like to buy your spear if you'll sell it.
MERCENARY
(#whiney)
We're warriors - to let it go without a fight would be to dishonor my fallen friends.