ELEX Games | Lead Narrative Designer

 Lead Narrative Designer Duties: 

As a Lead Narrative Designer, I championed the narrative vision of each game within the development process, and I was in charge of a team of four writers who crafted the various games stories, designed characters, designed levels, missions, enemies, weapons, artifacts, built and mapped out story arcs, and contribute to building the player’s journey and overall experience. 
- Created descriptions and backstories for characters, locations, objects, events, and the overall world.
- In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation; elaborate on all elements that enhance the quality of the experience, including dialogues, the timing of events, props, etc.
- Supported the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;
- Described narrative situations, and create documents defining their content and their role in the course of the game.
- Mentored other writers and designers.

Skills: Narrative · Game Scripting · Video Game Production · Game Design · Game Development · Mobile Game Development

Game Experience: 

The Walking Dead: Survivors

- Worked with the brand holders (Skybound Entertainment) to ensure cohesiveness, brand rules, and brand lore stayed true.

- Wrote & storyboarded trailers.

- wrote and storyboarded the IP crossover announcement trailer, working with Skybound Entertainment & the other IP holder.

- Wrote, Edited, and Approved, the main storyline, dialogues, events, and quests.

- wrote and designed key documents for a vehicle system, monthly events, future storyline narratives, and new character designs.

- created, pitched, designed, and wrote the server vs server events, as well as creating original characters such as “Caroline Harper”, “The Wolf”, and “Tobias Black”.

- I helped accomplish two major firsts for The Walking Dead brand;  

1) Worked closely with the brand to find “loopholes” in the lore to allow this game to be the first one to introduce electricity into a Walking Dead game.

2) I helped pitch and write the reasoning on how and why another IP would be in the Walking Dead world and that is how LARA CROFT from Crystal Dynamics became the first TWD Crossover event character in history.

Nano Heroes 


Mobile Shooting Game

- World Building
- Story Creation
- Trailer writing & Storyboarding
- FTUE designing
- Opening Sequence scripting
- Dialogue and Story writing
- Tutorial and Level Designs
- Character Designs
- Weapons / Attacks / Defenses
- Enemy Designs

Clash Of Kings


Updated the FTUE (First Time Users Experience) and narrative for a new generation of players. 

- Created an overall enemy/threat for the player.
- Wrote new dialogue and story-beats, and tutorial text.
- Created weekly, monthly, and seasonal events based on the new storyline and enemies.
- Wrote and storyboarded a new trailer and opening sequence.

Clash Of Queens


Updated the FTUE (First Time Users Experience) and narrative for a new generation of players. 

- Created an overall enemy/threat for the player.
- Wrote new dialogue and story-beats, and tutorial text.
- Created weekly, monthly, and seasonal events based on the new storyline and enemies.
- Wrote and storyboarded a new trailer and opening sequence.

Merge Warfare


Designed a variety of new mini-games:
- shooting
- narrative-driven
- card
- driving
- Search
- puzzle
- tap
- mystery
- swipe

Shoot Mania



Mobile Shooting Game

- World Building
- Story Creation
- Trailer writing & Storyboarding
- FTUE designing
- Opening Sequence scripting
- Dialogue and Story writing
- Tutorial and Level Designs
- Character Designs
- Weapons / Attacks / Defenses
- Enemy Designs

Unannounced Mars-Themed SLG Game

- World Building
- Story Creation
- Trailer writing & Storyboarding
- FTUE
- Opening Sequence scripting
- Dialogue, Story, and Tutorial writing
- Weapons / Attacks / Defenses
- Buildings / Vehicles Designs
- Level Designs
- Enemy Designs
- Character Designs

Unannounced Fantasy-Themed SLG Game

- World Building
- Story Creation
- Trailer writing & Storyboarding
- FTUE
- Opening Sequence scripting
- Dialogue, Story, and Tutorial writing
- Weapons / Attacks / Defenses
- Buildings / Vehicles Designs
- Level Designs
- Enemy Designs
- Character Designs


Employment Details:

Date: January 2021 - February 2023
Onsite | Full-Time

Beijing, China