Lead Narrative Designer Duties:
- Created detail-driven design documents that were used by the whole team.
- Created fun, fresh, and exciting new gameplay features.
- Managed all creative aspects of the game from pitches to approvals to launch.
- Managed teams of designers, programmers, and artists, to ensure that the overall vision is in line.
- Created a game’s worldview, plot, narrative, and overall game design.
- Studied the data and ensured that updates are vital, fixing problems, and enhancing the user experience.
- Conducted extensive research into themes, characters, and brands, and collected relevant materials based on the client’s demands.
- Designed the gameplay, quests, systems, FTUE, and the overall player experience.
- Ensured constant communication between all parties and departments.
- Analyzed game data such as KPIs, retention rates, app interactions, and event rates.
- Created fun, fresh, and exciting new gameplay features.
- Managed all creative aspects of the game from pitches to approvals to launch.
- Managed teams of designers, programmers, and artists, to ensure that the overall vision is in line.
- Created a game’s worldview, plot, narrative, and overall game design.
- Studied the data and ensured that updates are vital, fixing problems, and enhancing the user experience.
- Conducted extensive research into themes, characters, and brands, and collected relevant materials based on the client’s demands.
- Designed the gameplay, quests, systems, FTUE, and the overall player experience.
- Ensured constant communication between all parties and departments.
- Analyzed game data such as KPIs, retention rates, app interactions, and event rates.
Game Experience:
ADVENTURE TIME: HEROES
- I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs- I did extensive research into the brand IPs, and characters, and collected relevant materials to ensure a unique player experience while staying true to the brand.- I wrote, storyboarded, and directed the game's opening sequence.- I wrote all in-game text, dialogue, and quests.
DISNEY: EPIC QUEST
Crafted overall narrative, wrote quests, wrote the dialogue, cutscenes, and trailers, created original characters to interact with branded Disney characters, and ensure brand quality.
NICKELODEON: PIXEL TOWN
- I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs
- I did extensive research into the brand IPs, and characters, and collected relevant materials to ensure a unique player experience while staying true to the brand.
- I wrote, storyboarded, and directed the game's opening sequence.
- I wrote all in-game text, dialogue, and quests.
ODDBODS: TURBO RUN
Wrote and designed quests, as well as ensured that the brand was on point while writing in-game dialogues, terms, and text.
DRAGON PROJECT
Assessed the opening sequence and tutorial and provided a detailed analysis of possible changes and updates.
Updated the App Store Description and Image Texts.
Project Odin Unreleased RPG Game
Reviewed, analyzed, and assessed the gameplay, opening sequence, dialogue, tutorial, and world lore for a Western audience release.
- Analyzed story issues & solutions
- Determined potential Tutorial issues & solutions
- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
- Analyzed story issues & solutions
- Determined potential Tutorial issues & solutions
- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
Employment Details:
Date: November 2018 - December 2020
Onsite | Full-Time
Singapore, Singapore